Personal game I have been working on, on-and-off in 2012
One of the coding standards. It's implemented with a single buffer with a history built into the colours.
The second, unreleased game, while working for Jagex.
I was looking for some good impressionist water and wanted to try and make some. This is pretty simple, but I think it's quite nice.
Infinite smoke generator cacheable as a small loop.
LTree implementation just using some parameters from the mouse.
The first game I worked on at Jagex.
Naive implementation of a layout solver
Small project for a lecture in a conference in Lima, 2007. The agents are satisfied when they have all the same tickets of a single colour.